The end for now
So, I think this is it. I started Celerity in August of 2020, and I've loved (most of) the development process. For now, though, I'd like to put Celerity on the back burner indefinitely.
This is my first Unity game, but not the only one I've made. Over the last couple years, I've started and finished 3 other projects for class. I've enjoyed learning from Celerity and those other projects. Because of those games, I'm now the most comfortable when I'm writing scripts for Unity.
For now, I'm gonna stop working on Celerity. I might pick it up and round it off later, but that may be well down the line. I'm sad to think that it will stay in limbo, but I have other projects I'm excited for that I think have a bit more potential.
Celerity will always be my first love, and I've learned so much from working on it, but I'm going to put it down for now to work on other things.
Files
Get Celerity Alpha
Celerity Alpha
Hold W, if you DARE!
Status | Prototype |
Author | Juiced Wop |
Genre | Platformer |
Tags | 3D, 3D Platformer, Exploration, First-Person, Singleplayer, Unity |
More posts
- Made For HumansOct 27, 2020
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